Толпа в Cyberpunk 2077 ведет себя максимально идиотски - они заскриптованы максимально плохо. Теперь у толпы будет альтернативное поведение. Кроме того, теперь в игре спавнятся больше NPC. Теперь игровой мир гораздо лучше, чем прежде.
[Crowd]
AppropriateMinDistToPlayer = 200.000000
AppropriateMinLastSeenTime = 120.000000
BaseParkedCarProbability = 100.000000
DespawnLastSeenMinTime = 120.000000
Enabled = true
EnablePedestrians = true
EnableVehicles = true
MinStreamingVelocityNormalizedToBlockSpawn = 99998.000000 false
PassengerProbabilityModifierOnConsoles = 100.000000
PassengerProbabilityModifier = 100.000000
SpawnLimit = 69999
UseFrustum = false
ZCutoff = 220
ZCutoffEnabled = true
[Crowds]
BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
CheckOnLaneUseLookup = true
EnterWorkspotDelay = 3.000000
ExponentDrivingOnPavement = 2.000000
MaxSpeedDrivingOnPavement = 40.000000
MinimumSpeedForKnockdownByCar = 2.000000
PlayerKnockDownByCarTolerance = 0.200000
[Debug/ImGui/Population]
BackgroundTeleportsEnabled = false
RenderAttachDebug = false
RenderEntities = false
RenderLastSeenTime = false
RenderStatsDebug = false
VehicleTeleportsEnabled = false
ZeroWastePolicyCooldown = 0.000000
[CrowdMovement]
AheadAngleMax = 45.000000
AheadAngleMin = 1.000000
AheadDistanceMax = 25.000000
AheadDistanceMin = 1.000000
AngularSpeedFactor = 2.000000
BlockingObstaclesDetectionDistance = 40.000000
BorderRepulsionSpeed = 3.000000
CAPlayerDistanceThresholdBack = 30.000000
CAPlayerDistanceThresholdFront = 30.000000
ClosestObstacleToStayInPlace = 0.500000
ComfortZoneRadiusFactor = 0.740000
DebugSlotID = 0
DebugSoftAdherenceOverride = false
DesiredForwardLookupDistance = 5.00000
DestinationDistance = 50.000000
DilatationClamp = -1.000000
DilatationLimit = -1.000000
DirectionSmoothingAngleTolerance = 45.000000
DistanceToStopBuffer = 0.750000
EnableDirectionPostProcess = true
EnableDirectionSmoothing = true
EntryPathPositionSearchDistance = 30.000000
EntryPathPositionSearchStep = 0.200000
FearSpreadRadius = 140.000000
FenceGapRepulsors = false
FixedTimeStep = -1.000000
ForceStopColliders = true
ForceStopRepulsors = false
FrontViewAngle = 40.000000
GlobalDisableLOD = false
InjectedCollidersZTolerance = 2.500000
LaneLightsRecognitionDistance = 25.000000
MarbleDirectionLookUp = 6
MarblePathDisplayMaxPoints = 15
MaxChancesToUseZebra = 16
MaxDirectionChangeAttempts = 5
MaxInterpAngle = 179.000000
MaxLaneCheckToJoinTraffic = 15
MaxResumeMoveAttempts = 15
NarrowGapRepulsors = false
NearEndDistance = 2.000000
NoGameplayNoUpdate = false
NoSpeedUpTime = true
NPCObstaclesMass = 0.950000
NPCSeparationSpeed = 2.000000
ObstacleMarbleRadiusMultiplier = 1.400000
OppositePathToleranceInDeg = 20.000000
OverlapTolerance = 0.300000
PassingPoseStopAnimationTolerance = 0.800000
PathConvergenceSpeed = 3.000000
PathRefreshPlayerRadiusLimit = 20.000000
PlanLimitDistanceToReplan = 5.000000
PlayerObstaclesMass = 1.500000
PostProcessPositionCorrectionSpeed = 3.000000
RotationSpeedFactor = 3.000000
SeparationSpeedFactor = 0.050000
SeparationSpringTime = 1.000000
SharpAngle = 50.000000
SingleThread = false
SlopeSamples = 10
SpeedCompensationFactor = 0.300000
TrafficLightRelevantDistance = 46.000000
VehicleObstaclesMass = 2.050000